![]() ![]() Tried following the linked thread's method of importing mesh into MeshLab, triangulate there, re-import to Blender. Hopefully someone has shared this issue that can help me out while I break my brain trying to figure out why a mesh with very good topology, low poly, does that :( ![]() Still very irritating that I'm experiencing this issue. Would have to re-check the original mesh. I imported the round table but didn't touch anything as far as the rig. The lines move in S4S as you move around the camera and they perfectly align to the edges in 3D. ![]() This is definitely not just texture lines. Yes, the pics do not show properly the issue. Hard? Extremely, but the plus side is that modeling really low poly things then becomes extremely easy. You can definitely do it! I started 3D modeling a month ago, my first project a photo realistic scene of my call center office made up of over 11 million vertices, took me 2 and a half weeks. ![]()
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